College of Visual and Performing Arts - Learning Outcomes

Undergraduate Programs:

  • Animated Arts (BFA)
    1. Engage the elements and principles of the animated arts.
      1. Demonstrate proficiency in the tools and techniques used to create artworks in the animation industry.
      2. Develop knowledge of the history and critical theory of animation and digital art.
      3. Execute the stages of the animation production process in professional-level work.
    • Art (BFA)
      1. Demonstrate competency with the elements and principles of visual art.
      2. Develop knowledge of art history.
      3. Demonstrate technical proficiency in the production of art.
      4. Create a professional presentation of artwork.
    • Art Education (BS)
      1. Investigate purposes and practices of art education.
      2. Apply art processes and practices to make works of art.
      3. Apply and analyze diverse critical methodologies to the analysis of cultural artifacts.
      4. Demonstrate dispositions of a professional practitioner.
      5. Design a curriculum with strategies to deliver instruction and assess learning.
      6. Deliver art instruction that reflexively assesses teaching and learning.
    • Art Education/Alternative Settings (B.S.)
      1. Investigate purposes and practices of art education.
      2. Apply art processes and practices to make works of art.
      3. Interpret and analyze works of art as they relate to historical and contemporary contexts.
      4. Demonstrate dispositions of a professional practitioner.
      5. Design a curriculum with strategies to deliver instruction and assess learning.
      6. Deliver art instruction that reflexively assesses teaching and learning.
    • Art History (BA)
      1. Critically evaluate cultural artifacts according to the principles of Formal Analysis.
      2. Employ the language of Art History to communicate effectively.
      3. Apply diverse critical methodologies to the analysis of cultural artifacts.
      4. Execute a professional-quality art historical research project.
    • Communication Design (BFA)
      1. Solve communication problems through research and development.
      2. Describe and respond to the audiences and contexts that shape design decisions.
      3. Create and develop visual form in response to communication problems.
      4. Apply tools and technology through the creation, reproduction, and distribution of visual messages.
      5. Employ professionalism and best business practices through presentation.
    • Communication Studies (BA)
      1. Deliver formal and informal oral presentations within varied contexts.
      2. Compose written communication appropriate to specific contexts.
      3. Apply communication concepts to the praxis of communication.
      4. Create research projects guided by communication theory.
      5. Analyze communication norms through diverse points of view.
    • Cinema, Media, and Television Production (BS)

      1. CTM students should understand current business practices and their development in the Cinema, Television and Media Production industry.

      2. CTM students should be able to write quality content that could be produced for various media platforms.

      3. CTM students should be able to produce a completed work for exhibition and distribution.

      4. CTM Students should demonstrate proficiency in CTM technical processes

       

    • Music (BA)
      1. Perform with competence as soloist and ensemble members.
      2. Identify, define, and engage the elements of music in sound and notation.
      3. Describe current practices and historical trends in music.
    • Music: Commercial (BA)
      1. Perform with competence as soloist and ensemble members.
      2. Identify, define, and engage the elements of music in sound and notation.
      3. Describe current practices and historical trends in music.
      4. Demonstrate technology-based skills used in the music industry.
      5. Describe the management and operating systems of the music industry.
    • Music: Music Business (BA)
      1. Perform with basic competence as soloist and/or ensemble member.
      2. Identify, define and engage the elements of music in sound and/or notation.
      3. Describe current practices and historical trends in music.
      4. Demonstrate technology-based skills used in the music industry.
      5. Describe management and operating systems of the music industry.
    • Music: Performance (BA)
      1. Perform with competence as soloist and ensemble members, and self-assess performance for continued improvement.
      2. Identify, define, and engage the elements of music in sound and notation.
      3. Describe current practices and historical trends in music.
    • Music Education (BS)
      1. Perform with competence as soloist and ensemble members.
      2. Identify, define, and engage the elements of music in sound and notation.
      3. Describe current practices and historical trends in music.
      4. Demonstrate current pedagogical practices.
      5. Conduct musical groups with attention to artistic concerns.
    • Social Media Theory and Strategy (B.S.)
      1. Analyze and recommend appropriate social media marketing communication options.
      2. Design effective social media content strategies.
      3. Construct high-quality social media projects in multiple modes.
      4. Analyze and interpret patterns and trends in social media data.
      5. Apply social media content and structures based on ethical and theoretical approaches.
      6. Appraise the benefits and drawbacks of specific social media approaches and platforms.

    Graduate Programs:

    • Arts Administration (M.A.)
      1. Explain the administrative complexities of arts organizations in public, private, and non-profit sectors.
      2. Analyze financial management and effective fundraising practices of arts organizations.
      3. Assess the civic engagement and impact of arts organizations on communities.
      4. Evaluate and apply research methodologies.
      5. Analyze the ethical and legal responsibilities governing and impacting arts organizations.
      6. Develop a personal philosophy based on historical, theoretical, and cultural influences in the arts.
    • Art Education (M.Ed.)
      1. Analyze historical, theoretical, and philosophical issues in art education.
      2. Develop a philosophical, historical, theoretical, and culturally competent understanding of art education.
      3. Evaluate and apply research methods and methodologies.
      4. Demonstrate knowledge of curriculum and pedagogical practices.
      5. Identify how research informs advocacy, policy and one's artistic and pedagogical practices.
    • Communication Design (MFA)
      1. Solve communication challenges by identifying the issues, targeting audience, researching, and/or developing innovative solutions.
      2. Create and develop visual solutions in response to communication challenges.
      3. Determine audience objectives based on a spectrum of human factors; test audience response; and/or assess the outcomes.
      4. Apply the contexts of past, current, and future design.
      5. Communicate with other creative professionals through research-based, cohesive, and persuasive rhetoric.
    • Music Education (M.Ed.)
      1. Articulate, reflect upon and implement knowledge of historical and contemporary trends in the development of music education.
      2. Articulate current developments and changes in the field of Music Education.
      3. Apply research and data-gathering tools to assess teaching and learning.
      4. Analyze musical compositions in the context of historical periods or current trend.